2016 Event Details

Welcome Gen Con Attendees! 

True Dungeon 2016 will be hosted at Gen Con Indy in Indianapolis, IN from Thursday-Sunday, August 4th – August 7th, 2016.  Gen Con Indy is the world's oldest and largest game convention, and True Dungeon is its premier event.  

You must obtain a 1-Day or 4-Day convention Badge either by purchasing one or earning one through volunteering.  Badges are now on sale at www.gencon.com

Event tickets for True Dungeon go on sale Sunday, May 15th at Noon (Eastern) at www.gencon.com

If you are new to True Dungeon, check out THIS VIDEO to learn more!

 

True Dungeon Moves to Improved Space at Lucas Oil Stadium in 2016

True Dungeon is moving to a state-of-the-art exhibit hall inside Lucas Oil Stadium where we can take advantage of a massive dividing wall to completely isolate the darker adventure area from the brighter lit (and more noisy) coaching area.  The better control of light and sound "pollution" will greatly aid us in providing a better lit Coaching Room experience while keeping the adventure areas more dramatically lit.  Below is a map that shows the new location.  Easy access to the TD event is gained through a well-lit underground corridor that connects the convention center to LOS.  Players don’t have to go outside to get to the event.  The distance from the exhibit hall to the TD event is about the same as last year -- when TD was in Hall A. 

CLICK HERE for larger version of this map.

NOTE TO VOLUNTEERS:  True Dungeon volunteer hotel rooms will be located at the Crowne Plaza Hotel which is connected by a skywalk to the convention center.

 

Improved Adventure Sets Coming for 2016

In 2016, we have made a major committment in terms of funding and time to improve the sets and scenery for the adventure rooms.  For instance, we have constructed over 50 internally illuminated "lava pools" to decorate the rooms in "Into the Deeperdark" adventure.  Additionally, we have upgraded our DMX-controlled RBG LED spotlights so that the lights are better positioned and controlled.  


2016 Event Details

The 2016 event is the exciting first year of a four-year story arc that will take players on an amazing chase through some immersive environments as they seek to stop a vile mind flayer from collecting a set of holy relics known as the Teeth of Cavadar.  

True Adventures, Ltd. is proud to offer the following FOUR completely new two-hour  adventures for 2016.

At the conclusion of the 2015 adventures the party freed the lost dwarves of Icecrag Keep from a Soul Well, and the dwarves were able to teleport home through a magical portal.  The party could have travelled back with the newly freed dwarves, but instead they elected to give chase to a mind flayer they encountered earlier.  They were very much alarmed about his stated quest to collect a set of relics known as the Teeth of Cavadar.  The party is pledged to give chase to this mind flayer to prevent his dark scheme.

Part One: "Into the Deeperdark” (combat-oriented). To reach the deep underground abode of the mind flayer, the party must venture through a series of treacherous lava-filled caverns.  They will face many hungry horrors and perplexing challenges as they seek to find the fable City of Sorrows.  The combat-focused version of the "Into the Deeperdark" adventures boasts two more combat rooms than the other version.


Part One: "Into the Deeperdark” (puzzle-oriented). To reach the deep underground abode of the mind flayer, the party must venture through a series of treacherous lava-filled caverns.  They will face many hungry horrors and perplexing challenges as they seek to find the fable City of Sorrows. The puzzle-focused version of the "Into the Deeperdark" adventures boasts two more puzzle rooms than the other version.

 

Part Two: "Behold Her Majesty” (combat-oriented). The party has meet the challenge of the lava caverns to arrive at the outskirts of a vile underground city ruled by a tyrannical queen.  It is the party's difficult task to steathfully navigate the city and locate the mind flayer to put an stop to his dark designs.  The combat-focused version of the adventures boasts two more combat rooms than the other version.

Part Two: "Behold Her Majesty” (puzzle-oriented). The party has meet the challenge of the lava caverns to arrive at the outskirts of a vile underground city ruled by a tyrannical queen.  It is the party's difficult task to steathfully navigate the city and locate the mind flayer to put an stop to his dark designs.  The puzzle-focused version of the adventures boasts two more puzzlerooms than the other version.

 

Another Fun Event

True Grind:   In this hackfest, players must race a series of deadly combats that will test even the most experienced and well-equipped party.  No XP is earned, but 1 Treasure Chip and a Survivor Button is available. You MUST be a Second Level TD player to participate -- and expect to die without a lot of experience, skill and tokens. This is not an event for casual TD players.

 

FOUR Levels of Challenge

Due to the response from our players, we make our adventures playable at different challenge levels.  Here they are in order of difficulty.

Non-lethal: If all players in the group agree, the party can tell their Coach they want to play their adventure on the "non-lethal" challenge rating. This is designed for people who just want to enjoy the True Dungeon adventure without having to worry about their character dying. Awarded XP for this challenge level is 650 XP
 

Normal: By default, the party will play their adventure on the Normal challenge level -- characters can die on this difficulty, but a good party can emerge victorious with only basic equipment as long as they work well together and think on their feet. If this challenge is too much (or insufficient) then other levels are available. Awarded XP for this challenge level is 650 + 50/room reached.

Hardcore:  If all players in the group agree, the players can tell their Coach they want to play their adventure on the "Hardore" challenge rating. This is for people who have some TD experience and at least 3 bags of tokens. Awarded XP for this challenge level is 1650 + 50/room reached.  They get only the Hardcore/Nightmare Completion token for attempting this level.
 

Nightmare: If all players in the group agree, the players can tell their Coach they want to play their adventure on the "Nightmare" challenge rating. This is for people who have lots of experience, moxie and/or tokens. THIS IS A VERY DIFFICULT EVENT.  Awarded XP for this challenge level is 1650 + 50/room reached.  They get both the Normal and Hardcore/Nightmare Completion tokens for attempting this level.

 

Experience Points Earned

Players receive Experience Points (XP) for playing TD adventures and gain various benefits for achieving higher levels. Some TD veterans are now 8th level. The amount of XP earned is based on the challenge rating of the adventure as well as how many rooms your character makes it to alive. (Your character need notsurvive the entire adventure to get max XP, s/he just needs to enter the final room alive.)

Non-lethal = 650 XP
Normal = 650 XP + 50 XP/room
Hardcore= 1650 XP + 50 XP/room
Nightmare = 1650 XP + 50 XP/room
 
If a player plays the same adventure more than once, they receive the highest XP earned in all runs of that particular adventure. So someone playing an adventure twice, once at the Normal level and once on Nightmare level, will receive only the XP for the Nightmare adventure. (I.e., the XP awards for the same adventure don’t stack.) Note that the two versions (puzzle or comabt) of each adventure are considered the same adventure because they are somewhat similar. The highest XP available for Gen Con Indy 2016 is 4,000 XP – if the player makes it to the final room of two different adventures on Hardcore or Nightmare difficulty.

Participation Tokens

As stated earlier, players earn a cool limited edition participation token just for playing a TD adventure. There are FIVE unique tokens available at Gen Con Indy 2016. The two versions of both modules have the same participation token, and the Hardcore/Nightmare version of both modules have their own special participation tokens.  True Grind has its own unique limited-edition Participation Token.  For the two-hour adventures, anyone playing on the "Non-lethal" setting will receive the Normal participation token, but no Survival button can be earned.

True Dungeon 101

This one-hour seminar, presented by a group of great TD veterans, is highly recommended for new TD players.  This seminar will be offered at three different times to better suit your schedule.  Search "TD101" at www.gencon.com event listing for more info.

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True Adventures, Ltd. Media Contact
Jeff Martin, 618.201.5737
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