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TOPIC: New Idea for Charm of Avarice < Feedback Please!

Re: New Idea for Charm of Avarice < Feedback Please! 5 years 7 months ago #157

  • Joshua Baessler
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Jeff Martin wrote:
The reason for the inclusion of the "can't wear an AoTF" is so the neck slot will remain open for other non-TE tokens.

I think we can reduce the cost of Recipe #1 by 2,000 GP. That seems reasonable.

Jeff - So this puts the cost for recipe #1 to 6000 GP, correct? Can we get the recipe on the first post updated to reflect that?
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Re: New Idea for Charm of Avarice < Feedback Please! 5 years 7 months ago #158

  • Fizzikx
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Can we get confirmation from higher above that this is finalized? Or at least that the Legendary Charm is now officially axed?

Thanks!!
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Re: New Idea for Charm of Avarice < Feedback Please! 5 years 7 months ago #159

  • bpsymington
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joshua baessler wrote:
Jeff Martin wrote:
The reason for the inclusion of the "can't wear an AoTF" is so the neck slot will remain open for other non-TE tokens.

I think we can reduce the cost of Recipe #1 by 2,000 GP. That seems reasonable.

Jeff - So this puts the cost for recipe #1 to 6000 GP, correct? Can we get the recipe on the first post updated to reflect that?

How about dropping the GP for both? Recipe #2 will be plenty expensive even with a lower GP cost.
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Re: New Idea for Charm of Avarice < Feedback Please! 5 years 7 months ago #160

  • YupImJen
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I like the proposed changes, a lot. This makes the charm much more reasonable, particularly for long term medium token buyers, and simplifies any confusion about how the token should be interpreted.
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Re: New Idea for Charm of Avarice < Feedback Please! 5 years 7 months ago #161

  • Kirk Bauer
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bpsymington wrote:
How about dropping the GP for both? Recipe #2 will be plenty expensive even with a lower GP cost.

I'm not sure if I was the first one to suggest dropping the GP for #1, but my reason was to increase the value of HoP by making recipe #1 less. If you dropped it also for #2 it wouldn't have that effect.
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Re: New Idea for Charm of Avarice < Feedback Please! 5 years 7 months ago #162

  • Jeff Martin
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joshua baessler wrote:
Jeff Martin wrote:
The reason for the inclusion of the "can't wear an AoTF" is so the neck slot will remain open for other non-TE tokens.

I think we can reduce the cost of Recipe #1 by 2,000 GP. That seems reasonable.

Jeff - So this puts the cost for recipe #1 to 6000 GP, correct? Can we get the recipe on the first post updated to reflect that?

I will post the final recipes on Tuesday 10/27. I will adjust the GP to 6,000GP, and I might tweak a few other things based on what is in the 2015 Condensed pack. The Legendary Charm of Avarice is gone.
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Re: New Idea for Charm of Avarice < Feedback Please! 5 years 7 months ago #163

  • Harlax
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Harlax wrote:
Disbeeleaf wrote:

I agree with the suggestions for minor modifications of the trade items in Recipe 2. A few more philosopher stones and a few less of a few other trade items would be OK.

How about:

2 Elven Bismuth
4 Dwarven Steel
6 Philosophers Stones

Still hoping for a change along these lines.
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Re: New Idea for Charm of Avarice < Feedback Please! 5 years 7 months ago #164

  • Fizzikx
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Jeff Martin wrote:
joshua baessler wrote:
Jeff Martin wrote:
The reason for the inclusion of the "can't wear an AoTF" is so the neck slot will remain open for other non-TE tokens.

I think we can reduce the cost of Recipe #1 by 2,000 GP. That seems reasonable.

Jeff - So this puts the cost for recipe #1 to 6000 GP, correct? Can we get the recipe on the first post updated to reflect that?

I will post the final recipes on Tuesday 10/27. I will adjust the GP to 6,000GP, and I might tweak a few other things based on what is in the 2015 Condensed pack. The Legendary Charm of Avarice is gone.

Thanks as always Jeff!
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Re: New Idea for Charm of Avarice < Feedback Please! 5 years 7 months ago #165

bpsymington wrote:
joshua baessler wrote:
Jeff Martin wrote:
The reason for the inclusion of the "can't wear an AoTF" is so the neck slot will remain open for other non-TE tokens.

I think we can reduce the cost of Recipe #1 by 2,000 GP. That seems reasonable.

Jeff - So this puts the cost for recipe #1 to 6000 GP, correct? Can we get the recipe on the first post updated to reflect that?

How about dropping the GP for both? Recipe #2 will be plenty expensive even with a lower GP cost.

I totally agree, no use punishing the rest of everyone
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Re: New Idea for Charm of Avarice < Feedback Please! 5 years 6 months ago #166

  • bpsymington
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So is the Charm of Avarice as a relic in its final form and recipes?
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Re: New Idea for Charm of Avarice < Feedback Please! 5 years 6 months ago #167

Does anyone know if the second recipe will be lowered slightly with regards to gold? It seems that the non HOP peeps are getting hit hard enough. Just my thoughts
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Re: New Idea for Charm of Avarice < Feedback Please! 5 years 6 months ago #168

I haven't seen anything yet unless it's buried under another topic.
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